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local CurrentCamera = game:GetService(“Workspace”).CurrentCamera
local Inset = game:GetService(“GuiService”):GetGuiInset().Y
local RunService = game:GetService(“RunService”)
local Mouse = game.Players.LocalPlayer:GetMouse()
local LocalPlayer = game.Players.LocalPlayer
local Line = Drawing.new(“Line”)
local Circle = Drawing.new(“Circle”)
local Plr
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (Settings.AimLock.Aimlockkey) then
if Settings.AimLock.Enabled == true then
Settings.AimLock.Enabled = false
if Settings.AimLock.Notifications == true then
Plr = FindClosestPlayer()
game.StarterGui:SetCore(“SendNotification”, {
Title = “Deez Nuts Script”,
Text = “Unlocked”
})
end
else
Plr = FindClosestPlayer()
Settings.AimLock.Enabled = true
if Settings.AimLock.Notifications == true then
game.StarterGui:SetCore(“SendNotification”, {
Title = “Private”,
Text = “Locked On Deez Nuts : ” .. tostring(Plr.Character.Humanoid.DisplayName)
})
end
end
end
end)
function FindClosestPlayer()
local ClosestDistance, ClosestPlayer = math.huge, nil;
for _, Player in next, game:GetService(“Players”):GetPlayers() do
local ISNTKNOCKED = Player.Character:WaitForChild(“BodyEffects”)[“K.O”].Value ~= true
local ISNTGRABBED = Player.Character:FindFirstChild(“GRABBING_COINSTRAINT”) == nil
if Player ~= LocalPlayer then
local Character = Player.Character
if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart
.Position)
if IsVisibleOnViewPort then
local Distance = (Vector2.new(Mouse.X, Mouse.Y) – Vector2.new(Position.X, Position.Y)).Magnitude
if Distance < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Distance
end
end
end
end
end
return ClosestPlayer, ClosestDistance
end
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(…)
local args = {…}
if Settings.AimLock.Enabled and getnamecallmethod() == “FireServer” and args[2] == “UpdateMousePos” then
args[3] = Plr.Character[Settings.AimLock.Aimpart].Position +
(Plr.Character[Settings.AimLock.Aimpart].Velocity * Settings.AimLock.Prediction)
return old(unpack(args))
end
return old(…)
end)
Borshyborsh
2 years ago
Bryh
Dream chasers
PogFish
2 years ago
These chapters are very short. I’ve noticed that most Japanese manga are a lot shorter than manwhas or manhuas. But they also seems to have more effort put into the story, characters and especially art, so its understandable.
local Settings = {
AimLock = {
Enabled = true,
Aimlockkey = “e”,
Prediction = 0.1250721,
Aimpart = ‘HumanoidRootPart’,
Notifications = true
},
Settings = {
Thickness = 3.5,
Transparency = 1,
Color = Color3.fromRGB(255, 255, 255),
FOV = true
}
}
local CurrentCamera = game:GetService(“Workspace”).CurrentCamera
local Inset = game:GetService(“GuiService”):GetGuiInset().Y
local RunService = game:GetService(“RunService”)
local Mouse = game.Players.LocalPlayer:GetMouse()
local LocalPlayer = game.Players.LocalPlayer
local Line = Drawing.new(“Line”)
local Circle = Drawing.new(“Circle”)
local Plr
Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (Settings.AimLock.Aimlockkey) then
if Settings.AimLock.Enabled == true then
Settings.AimLock.Enabled = false
if Settings.AimLock.Notifications == true then
Plr = FindClosestPlayer()
game.StarterGui:SetCore(“SendNotification”, {
Title = “Deez Nuts Script”,
Text = “Unlocked”
})
end
else
Plr = FindClosestPlayer()
Settings.AimLock.Enabled = true
if Settings.AimLock.Notifications == true then
game.StarterGui:SetCore(“SendNotification”, {
Title = “Private”,
Text = “Locked On Deez Nuts : ” .. tostring(Plr.Character.Humanoid.DisplayName)
})
end
end
end
end)
function FindClosestPlayer()
local ClosestDistance, ClosestPlayer = math.huge, nil;
for _, Player in next, game:GetService(“Players”):GetPlayers() do
local ISNTKNOCKED = Player.Character:WaitForChild(“BodyEffects”)[“K.O”].Value ~= true
local ISNTGRABBED = Player.Character:FindFirstChild(“GRABBING_COINSTRAINT”) == nil
if Player ~= LocalPlayer then
local Character = Player.Character
if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart
.Position)
if IsVisibleOnViewPort then
local Distance = (Vector2.new(Mouse.X, Mouse.Y) – Vector2.new(Position.X, Position.Y)).Magnitude
if Distance < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Distance
end
end
end
end
end
return ClosestPlayer, ClosestDistance
end
RunService.Heartbeat:connect(function()
if Settings.AimLock.Enabled == true then
local Vector = CurrentCamera:WorldToViewportPoint(Plr.Character[Settings.AimLock.Aimpart].Position +
(Plr.Character[Settings.AimLock.Aimpart].Velocity *
Settings.AimLock.Prediction))
Line.Color = Settings.Settings.Color
Line.Transparency = Settings.Settings .Transparency
Line.Thickness = Settings.Settings .Thickness
Line.From = Vector2.new(Mouse.X, Mouse.Y + Inset)
Line.To = Vector2.new(Vector.X, Vector.Y)
Line.Visible = true
Circle.Position = Vector2.new(Mouse.X, Mouse.Y + Inset)
Circle.Visible = Settings.Settings.FOV
Circle.Thickness = 4.5
Circle.Thickness = 3
Circle.Radius = 90
Circle.Color = Settings.Settings.Color
elseif Settings.AimLock.FOV == true then
Circle.Visible = true
else
Circle.Visible = false
Line.Visible = false
end
end)
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(…)
local args = {…}
if Settings.AimLock.Enabled and getnamecallmethod() == “FireServer” and args[2] == “UpdateMousePos” then
args[3] = Plr.Character[Settings.AimLock.Aimpart].Position +
(Plr.Character[Settings.AimLock.Aimpart].Velocity * Settings.AimLock.Prediction)
return old(unpack(args))
end
return old(…)
end)
Bryh
These chapters are very short. I’ve noticed that most Japanese manga are a lot shorter than manwhas or manhuas. But they also seems to have more effort put into the story, characters and especially art, so its understandable.
bruh
Poor orc ?