Rise of the Limitless Necromancer - Chapter 7
Comments for chapter "Chapter 7"
So.. mc will just be like a
“Pure int build” or in this case, mp..
Which is kinda weird, because his other stats is “def” not “HP”.
So let me rant a lil bit.
Through my understanding of
“game stats”
STR – (strength) phy.damage, can raise weight limit, in some MMORPG it can raise stamina, if so then can also raise STAmina recovery.
iNT- (intelligence) mag.damage, can raise MP which can also raise MP recovery, can raise mag.defence.
AGi- (agility) can raise attack speed, movement speed, Evasion rate, phy.combo speed, in some MMORPG it can raise STAmina and recovery also in some MMORPG it’s equivalent to DEX
Dex- (dexterity) raise accuracy rate, decrease casting speed, in some MMORPG this is equivalent to AGi.
ViT – (vitality) raises phy. defence, HP, STAmina, HP and STAmina recovery.
LUK- (luck) raises loot drop chances, critically strike, can land a hit even if Evasion is maxed (except mag.attcks),
Raise crafting success rate.
Some new stats which they try to make..
Which is the same in my opinion..
CON- (concentration) …same as Dex..
WiS – (wisdom) ..same as intelligence but spelled differently..
but more on mp and mp-recovery.
STA – (stamina) kinda already explained..
in some games this is the combination of agi and vit.
You can all correct me if I’m wrong.
His stats are inconsisstent and now he seems able to control removing restrictions out of nowhere.
So ignore vit str and dex and go all in inting
He is right, that nether form will be busted later




































3 bosses no struggle or anything, stats busted, just unlock and spam. opps can remove restrictions, oops plot armor.